1 .@r = getrefine();
2 bonus bLongAtkRate,3*(.@r/2);
3 bonus bBaseAtk,20*(.@r/3);
4 if (.@r>=7) {
5 bonus2 bSkillAtk,"RL_D_TAIL",15;
6 bonus2 bSkillCooldown,"RL_D_TAIL",-1000;
7 }
8 if (.@r>=9) {
9 bonus2 bSkillAtk,"RL_D_TAIL",20;
10 }
11 if (.@r>=11) {
12 bonus2 bAddEle,Ele_All,15;
13 }