1 .@a = getskilllv("AC_OWL");
2 bonus2 bAddClass,Class_All,5;
3 bonus bLongAtkRate,1*.@a;
4 if (BaseLevel>=105) {
5 bonus2 bSkillCooldown,"RA_ARROWSTORM",-700;
6 bonus2 bSkillAtk,"RA_ARROWSTORM",25;
7 if (BaseLevel>=110) {
8 bonus bLongAtkRate,15;
9 bonus2 bAddSize,Size_All,15;
10 if (BaseLevel>=115)
11 bonus2 bSkillAtk,"RA_ARROWSTORM",15;
12 }
13 }