1 .@r = getrefine();
2 bonus bBaseAtk,.@r/2*15;
3 bonus2 bSkillAtk,"RA_ARROWSTORM",12*(.@r/3);
4 if (.@r>=7) {
5 bonus bAspdRate,10;
6 bonus2 bWeaponDamageRate,W_BOW,15;
7 }
8 if (.@r>=9) {
9 bonus bLongAtkRate,12;
10 bonus bCritAtkRate,10;
11 }
12 if (.@r>=11) {
13 bonus2 bSkillAtk,"SN_SHARPSHOOTING",20;
14 bonus bDelayrate,-10;
15 }