1 .@r = getrefine();
2 bonus bBaseAtk,.@r/2*15;
3 bonus bLongAtkRate,.@r/3*4;
4 if (.@r>=7) {
5 bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000;
6 }
7 if (.@r>=9) {
8 bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",15;
9 }
10 if (.@r>=11) {
11 bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",10;
12 bonus2 bWeaponDamageRate,W_BOW,15;
13 }