1 .@r = getrefine();
2 bonus2 bSkillAtk,"RA_ARROWSTORM",10;
3 bonus bBaseAtk,12*(.@r/3);
4 if (.@r>=7) {
5 bonus2 bSkillAtk,"RA_ARROWSTORM",10;
6 }
7 if (.@r>=9) {
8 bonus2 bSkillCooldown,"RA_ARROWSTORM",-1000;
9 }
10 if (.@r>=11) {
11 bonus2 bSkillAtk,"RA_ARROWSTORM",15;
12 }