1 .@a = getskilllv("TK_SPTIME");
2 bonus bUnbreakableWeapon;
3 bonus bMatkRate,5;
4 bonus bVariableCastrate,-1*.@a;
5 if (BaseLevel>=105) {
6 bonus2 bMagicAtkEle,Ele_Dark,15;
7 bonus2 bSkillAtk,"SP_CURSEEXPLOSION",25;
8 if (BaseLevel>=110) {
9 bonus2 bSkillCooldown,"SP_SOULCURSE",-2000;
10 bonus2 bMagicAddSize,Size_ALL,15;
11 if (BaseLevel>=115)
12 bonus2 bSkillAtk,"SP_CURSEEXPLOSION",15;
13 }
14 }