1 bonus bUnbreakableWeapon;
2 .@r = getrefine();
3 bonus bMatk,.@r/2*10;
4 bonus2 bSkillAtk,"WL_JACKFROST",.@r/3*12;
5 if (.@r>=9) {
6 bonus2 bMagicAtkEle,Ele_Water,7;
7 }
8 if (.@r>=11) {
9 bonus2 bSkillCooldown,"WL_JACKFROST",-1000;
10 bonus2 bMagicAddEle,Ele_Fire,7;
11 }