1 bonus bUnbreakableWeapon;
2 bonus bMatkRate,2;
3 bonus2 bMagicAtkEle,Ele_Fire,3;
4 .@r = getrefine();
5 bonus bMatk,.@r*3;
6 bonus bMatk,min(BaseLevel,180)/15*3;
7 if (.@r>=7) {
8 bonus2 bMagicAtkEle,Ele_Fire,getskilllv("HW_MAGICPOWER");
9 }
10 if (.@r>=9) {
11 bonus2 bMagicAtkEle,Ele_Ghost,10;
12 bonus2 bMagicAtkEle,Ele_Wind,10;
13 bonus2 bMagicAtkEle,Ele_Water,10;
14 }