1 bonus2 bAddClass,Class_All,3;
2 if (BaseLevel>=60)
3 bonus2 bSkillAtk,"KN_PIERCE",20;
4 if (BaseLevel>=75)
5 bonus2 bSkillAtk,"KN_BRANDISHSPEAR",10;
6 if (BaseLevel>=90)
7 bonus2 bSkillAtk,"KN_BRANDISHSPEAR",15;