1 .@r = getrefine();
2 bonus bUnbreakableWeapon;
3 bonus bBaseAtk,.@r/2*15;
4 bonus2 bSkillAtk,"NC_AXETORNADO",10*(.@r/3);
5 if (.@r>=7) {
6 bonus2 bSkillAtk,"NC_AXEBOOMERANG",40;
7 bonus2 bSkillCooldown,"NC_AXEBOOMERANG",-1000;
8 }
9 if (.@r>=9) {
10 bonus2 bAddSize,Size_All,15;
11 }
12 if (.@r>=11) {
13 bonus2 bSubEle,Ele_All,20;
14 }