1 .@a = getskilllv("AS_KATAR");
2 bonus bCritical,10;
3 bonus bShortAtkRate,1*.@a;
4 if (BaseLevel>=105) {
5 bonus bDelayrate,-5;
6 bonus2 bSkillAtk,"GC_CROSSIMPACT",25;
7 bonus2 bSkillAtk,"GC_ROLLINGCUTTER",25;
8 if (BaseLevel>=110) {
9 bonus bDelayrate,-10;
10 bonus2 bAddSize,Size_All,15;
11 if (BaseLevel>=115) {
12 bonus2 bSkillAtk,"GC_CROSSIMPACT",15;
13 bonus2 bSkillAtk,"GC_ROLLINGCUTTER",15;
14 }
15 }
16 }