1 .@a = getskilllv("KN_TWOHANDQUICKEN");
2 bonus bCritical,15;
3 bonus bAspdRate,1*.@a;
4 if (BaseLevel>=105) {
5 bonus bCritAtkRate,10;
6 bonus2 bSkillAtk,"RK_IGNITIONBREAK",25;
7 bonus2 bSkillAtk,"RK_SONICWAVE",25;
8 if (BaseLevel>=110) {
9 bonus bCritical,15;
10 bonus2 bAddSize,Size_All,15;
11 if (BaseLevel>=115) {
12 bonus2 bSkillAtk,"RK_IGNITIONBREAK",15;
13 bonus2 bSkillAtk,"RK_SONICWAVE",15;
14 }
15 }
16 }