1 .@r = getrefine();
2 bonus bBaseAtk,4*.@r;
3 if (.@r>=7) {
4 bonus2 bSkillAtk,"RK_STORMBLAST",20;
5 }
6 if (.@r>=9) {
7 autobonus "{ bonus2 bHPRegenRate,getrefine()*50,1000; }",30,4000,BF_WEAPON;
8 }
9 if (.@r>=11) {
10 bonus bCritAtkRate,15;
11 bonus bCritical,15;
12 }