1 bonus2 bSkillAtk,"PA_SACRIFICE",BaseLevel*2;
2 bonus2 bSkillVariableCast,"PA_PRESSURE",-2000;
3 bonus2 bSkillVariableCast,"CR_DEVOTION",-2000;
4 if (BaseLevel > 149) {
5 bonus bMaxHPrate,3;
6 bonus bAspdRate,3;
7 } else if (BaseLevel > 99) {
8 bonus bMaxHPrate,2;
9 bonus bAspdRate,2;
10 }
11 else {
12 bonus bMaxHPrate,1;
13 bonus bAspdRate,1;
14 }