1 .@a = getskilllv("AM_LEARNINGPOTION");
2 bonus bUnbreakableWeapon;
3 bonus2 bAddClass,Class_All,5;
4 bonus bLongAtkRate,1*.@a;
5 if (BaseLevel>=105) {
6 bonus bVariableCastrate,-10;
7 bonus2 bSkillAtk,"GN_CARTCANNON",25;
8 if (BaseLevel>=110) {
9 bonus bDelayrate,-10;
10 bonus2 bAddSize,Size_All,15;
11 if (BaseLevel>=115)
12 bonus2 bSkillAtk,"GN_CARTCANNON",15;
13 }
14 }