1 bonus bUnbreakableWeapon;
2 bonus bMatkRate,3;
3 .@r = getrefine();
4 bonus2 bMagicAtkEle,Ele_Holy,.@r/2*1;
5 bonus2 bSkillAtk,"AB_ADORAMUS",.@r/3*5;
6 if (.@r>=7) {
7 bonus bVariableCastrate,-10;
8 bonus2 bMagicAtkEle,Ele_Holy,10;
9 }
10 if (.@r>=9) {
11 bonus2 bMagicAddRace,RC_All,15;
12 }
13 if (.@r>=11) {
14 bonus2 bSkillAtk,"AB_ADORAMUS",15;
15 }