1 .@r = getrefine();
2 if (.@r>=2) {
3 bonus bBaseAtk,.@r/2*10;
4 }
5 if (.@r>=3) {
6 bonus2 bSkillAtk,"NC_VULCANARM",.@r/3*10;
7 }
8 if (.@r>=9) {
9 bonus2 bSkillAtk,"NC_VULCANARM",10;
10 bonus2 bSkillAtk,"NC_ARMSCANNON",10;
11 }
12 if (.@r>=11) {
13 bonus bVariableCastrate,-15;
14 }