1 bonus3 bAddEffWhenHit,Eff_Bleeding,500,ATF_TARGET|ATF_SELF;
2 bonus3 bAddEffWhenHit,Eff_Silence,500,ATF_TARGET|ATF_SELF;
3 bonus3 bAddEffWhenHit,Eff_Confusion,500,ATF_TARGET|ATF_SELF;
4 bonus3 bAddEffWhenHit,Eff_Curse,500,ATF_TARGET|ATF_SELF;
5 bonus3 bAddEffWhenHit,Eff_Blind,500,ATF_TARGET|ATF_SELF;