1 bonus2 bMagicAtkEle,Ele_Neutral,3;
2 bonus2 bAddClass,Class_All,3;
3 .@r = getrefine();
4 bonus bBaseAtk,.@r*3;
5 bonus bMatk,.@r*3;
6 .@i = min(BaseLevel,180)/15*3;
7 bonus bBaseAtk,.@i;
8 bonus bMatk,.@i;
9 if (.@r>=7) {
10 bonus bVariableCastrate,getskilllv("DC_DANCINGLESSON")*-1;
11 }
12 if (.@r>=9) {
13 bonus2 bAddClass,Class_All,10;
14 bonus2 bMagicAddClass,Class_All,10;
15 }