1 .@r = getrefine();
2 bonus bMatk,.@r/2*15;
3 bonus2 bMagicAtkEle,Ele_All,.@r/3*4;
4 if (.@r>=7) {
5 bonus2 bSkillAtk,"WM_REVERBERATION",10;
6 bonus2 bSkillAtk,"WM_METALICSOUND",10;
7 }
8 if (.@r>=9) {
9 bonus2 bSkillFixedCast,WM_REVERBERATION,-500;
10 }
11 if (.@r>=11) {
12 bonus bMatkRate,7;
13 bonus2 bSkillAtk,"WM_REVERBERATION",15;
14 bonus2 bSkillAtk,"WM_METALICSOUND",15;
15 }