1 .@r = getrefine();
2 bonus bLongAtkRate,3*(.@r/2);
3 bonus bMatk,6*(.@r/2);
4 if (.@r>=7) {
5 bonus2 bMagicAtkEle,Ele_Neutral,10;
6 bonus2 bSkillUseSPrate,"WM_SEVERE_RAINSTORM",10;
7 }
8 if (.@r>=9) {
9 bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",15;
10 bonus2 bSkillAtk,"WM_REVERBERATION",15;
11 }
12 if (.@r>=11) {
13 bonus2 bMagicAtkEle,Ele_Water,10;
14 bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1000;
15 }