1 bonus bMaxHPrate,3;
2 bonus2 bAddClass,Class_All,3;
3 .@r = getrefine();
4 bonus bBaseAtk,.@r*3;
5 bonus bBaseAtk,min(BaseLevel,180)/15*3;
6 if (.@r>=7) {
7 bonus bMaxHPrate,getskilllv("MO_EXPLOSIONSPIRITS")*2;
8 }
9 if (.@r>=9) {
10 bonus2 bAddSize,Size_All,10;
11 }