1 bonus bDex,2;
2 bonus bAspdRate,1;
3 if (getrefine()>6) {
4 bonus2 bSubEle,Ele_Earth,5;
5 autobonus "{ bonus bDex,20; }",30,6000,BF_MAGIC,"{ specialeffect2 EF_WIND; }";
6 autobonus "{ bonus bDex,20; }",30,6000,BF_NORMAL,"{ specialeffect2 EF_WIND; }";
7 }