1 bonus bMdef,2;
2 .@i = JobLevel/14;
3 if (BaseClass == Job_Mage || BaseClass == Job_Archer || BaseClass == Job_Acolyte) {
4 bonus bInt,2;
5 bonus bDex,2;
6 bonus2 bSubEle,Ele_Neutral,.@i;
7 bonus2 bSubEle,Ele_Water,.@i;
8 }
9 else if (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief) {
10 bonus bAgi,2;
11 bonus bVit,2;
12 bonus2 bSubEle,Ele_Neutral,.@i;
13 bonus2 bSubEle,Ele_Water,.@i;
14 }