1 bonus bBaseAtk,10;
2 bonus bMatk,10;
3 bonus2 bSubRace,RC_DemiHuman,3;
4 bonus2 bSubRace,RC_Player_Human,3;
5 bonus bDelayrate,-3;
6 if (getrefine()>6) {
7 bonus2 bSubDefEle,Ele_All,5;
8 }