1 if (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief || (BaseJob == Job_Taekwon && Class!=Job_Soul_Linker))
2 bonus bAspd,1;
3 else if (BaseClass == Job_Mage || BaseClass == Job_Acolyte || Class == Job_Ninja || Class == Job_Soul_Linker) {
4 bonus bMatk,5;
5 bonus bHealPower,2;
6 } else if (BaseClass == Job_Archer || BaseClass == Job_Gunslinger)
7 bonus bLongAtkRate,2;
8 else if (BaseJob == Job_Novice || BaseJob == Job_SuperNovice) {
9 bonus bMaxHP,120;
10 bonus bMaxSP,60;
11 }