1 bonus bAgi,2;
2 bonus2 bSubClass,Class_All,2;
3 bonus bDelayrate,-2;
4 bonus2 bAddEff,Eff_Stun,2000;
5 if (getrefine()>6) {
6 bonus2 bSubClass,Class_All,1;
7 bonus bStr,1;
8 }