1 bonus2 bSkillAtk,"WZ_HEAVENDRIVE",15+getequiprefinerycnt(EQI_HAND_R);
2 bonus2 bSkillAtk,"WZ_EARTHSPIKE",15+getequiprefinerycnt(EQI_HAND_R);
3 bonus2 bVariableCastrate,"WZ_HEAVENDRIVE",-25;
4 bonus2 bVariableCastrate,"WZ_EARTHSPIKE",-25;