1 .@l = BaseLevel;
2 .@a = getskilllv("HP_MEDITATIO");
3 bonus bMatk,180;
4 bonus bMatkRate,5;
5 bonus bUnbreakableWeapon;
6 bonus bVariableCastrate,-1*.@a;
7 if (.@l>=105) {
8 bonus2 bMagicAtkEle,Ele_Holy,10;
9 bonus2 bSkillAtk,"AB_ADORAMUS",25;
10 if (.@l>=110) {
11 bonus2 bMagicAtkEle,Ele_Holy,15;
12 bonus2 bMagicAddSize,Size_ALL,15;
13 if (.@l>=115)
14 bonus2 bSkillAtk,"AB_ADORAMUS",15;
15 }
16 }