1 bonus bMatkRate,3;
2 if (BaseLevel>=60)
3 bonus bVariableCastrate,-10;
4 if (BaseLevel>=75) {
5 bonus2 bSkillAtk,"MG_FIREBOLT",20;
6 bonus2 bSkillAtk,"MG_COLDBOLT",20;
7 bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",20;
8 }
9 if (BaseLevel>=90) {
10 bonus2 bSkillAtk,"MG_FIREBOLT",20;
11 bonus2 bSkillAtk,"MG_COLDBOLT",20;
12 bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",20;
13 }