1 bonus bUnbreakableWeapon;
2 bonus bMatk,100;
3 if (BaseLevel>=20) {
4 bonus bBaseAtk,15;
5 bonus bMatk,15;
6 if (BaseLevel>=30) {
7 bonus bBaseAtk,20;
8 bonus bMatk,20;
9 if (BaseLevel>=45) {
10 bonus bBaseAtk,25;
11 bonus bMatk,25;
12 }
13 }
14 }