1 .@r = getrefine();
2 bonus bUnbreakableWeapon;
3 bonus2 bSkillAtk,"SU_CN_METEOR",10;
4 bonus bMatk,12*(.@r/3);
5 if (.@r>=7) {
6 bonus2 bSkillAtk,"SU_CN_METEOR",20;
7 if (.@r>=9) {
8 bonus2 bSkillCooldown,"SU_CN_METEOR",-2000;
9 if (.@r>=11) {
10 bonus2 bSkillAtk,"SU_CN_METEOR",25;
11 if (.@r>=12) {
12 bonus2 bMagicAtkEle,Ele_Neutral,15;
13 }
14 }
15 }
16 }