1 bonus bUnbreakableWeapon;
2 .@r = getrefine();
3 bonus bMatk,.@r/2*10;
4 bonus2 bSkillAtk,"SO_DIAMONDDUST",.@r/3*12;
5 if (.@r>=7) {
6 bonus2 bMagicAddEle,Ele_All,15;
7 bonus2 bSkillAtk,"SO_VARETYR_SPEAR",15;
8 }
9 if (.@r>=9) {
10 bonus2 bSkillAtk,"SO_VARETYR_SPEAR",20;
11 bonus bVariableCastrate,-7;
12 }
13 if (.@r>=11) {
14 bonus bVariableCastrate,-8;
15 bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-2000;
16 }