1 bonus bUnbreakableWeapon;
2 .@r = getrefine();
3 bonus bMatk,.@r/2*15;
4 bonus2 bSkillAtk,"SO_EARTHGRAVE",12*(.@r/3);
5 if (.@r>=7) {
6 bonus2 bMagicAtkEle,Ele_Earth,15;
7 bonus2 bMagicAtkEle,Ele_Neutral,15;
8 }
9 if (.@r>=9) {
10 bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",25;
11 bonus bVariableCastrate,-7;
12 }
13 if (.@r>=11) {
14 bonus bVariableCastrate,-8;
15 bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1000;
16 }