1 bonus bUnbreakableWeapon;
2 .@r = getrefine();
3 bonus bMatk,.@r/2*10;
4 bonus2 bSkillAtk,"SO_DIAMONDDUST",.@r/3*8;
5 if (.@r>=9) {
6 bonus2 bMagicAddEle,Ele_Undead,10;
7 }
8 if (.@r>=11) {
9 bonus2 bMagicAtkEle,Ele_Water,7;
10 }