1 bonus bUnbreakableWeapon;
2 .@r = getrefine();
3 bonus bBaseAtk,.@r*2;
4 bonus bMatk,.@r*2;
5 .@i = min(BaseLevel,180)/15*3;
6 bonus bBaseAtk,.@i;
7 bonus bMatk,.@i;
8 if (.@r>=7) {
9 bonus bVariableCastrate,getskilllv("SU_NYANGGRASS")*-2;
10 bonus bLongAtkRate,getskilllv("SU_SVG_SPIRIT")*2;
11 }
12 if (.@r>=9) {
13 bonus2 bAddSize,Size_All,10;
14 bonus2 bMagicAddSize,Size_All,10;
15 }