1 bonus bUnbreakableWeapon;
2 bonus bMatkRate,2;
3 bonus2 bMagicAtkEle,Ele_Dark,3;
4 .@r = getrefine();
5 bonus bMatk,.@r*3;
6 bonus bMatk,min(BaseLevel,180)/15*3;
7 if (.@r>=7) {
8 bonus2 bMagicAtkEle,Ele_Dark,getskilllv("TK_RUN");
9 }
10 if (.@r>=9) {
11 bonus2 bMagicAddSize,Size_All,10;
12 }