1 bonus bAgi,5;
2 bonus bFlee,10;
3 bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10;
4 bonus2 bIgnoreDefRaceRate,RC_Brute,10;
5 bonus2 bIgnoreDefRaceRate,RC_Player_Doram,10;
6 if (getrefine()>=7) {
7 bonus2 bAddEff,Eff_Bleeding,10;
8 }
9 if (getrefine()>=9) {
10 bonus3 bAutoSpellWhenHit,"MC_LOUD",1,1;
11 }