1 bonus bStr,1;
2 bonus bInt,1;
3 bonus bMdef,3;
4 bonus2 bAddEle,Ele_Fire,3;
5 bonus2 bSkillAtk,"SM_BASH",4;
6 bonus2 bSkillAtk,"SM_MAGNUM",4;
7 bonus2 bSubEle,Ele_Fire,3;
8 bonus2 bSubEle,Ele_Water,-3;