1 bonus2 bAddClass,Class_All,3;
2 if (BaseLevel>=60)
3 bonus bShortAtkRate,10;
4 if (BaseLevel>=75) {
5 bonus2 bSkillAtk,"TK_STORMKICK",10;
6 bonus2 bSkillAtk,"TK_TURNKICK",10;
7 }
8 if (BaseLevel>=90) {
9 bonus2 bSkillAtk,"TK_STORMKICK",15;
10 bonus2 bSkillAtk,"TK_TURNKICK",15;
11 }