1 bonus bMatkRate,3;
2 if (BaseLevel>=60)
3 bonus bAspdRate,10;
4 if (BaseLevel>=75) {
5 bonus2 bSkillAtk,"MG_FIREBOLT",20;
6 bonus2 bSkillAtk,"MG_COLDBOLT",20;
7 }
8 if (BaseLevel>=90) {
9 bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",20;
10 bonus2 bSkillAtk,"WZ_EARTHSPIKE",20;
11 }