1 .@r = getrefine();
2 bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10;
3 bonus bMatk,12*(.@r/3);
4 if (.@r>=7) {
5 bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",20;
6 if (.@r>=9) {
7 bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1000;
8 if (.@r>=11) {
9 bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",25;
10 if (.@r>=12) {
11 bonus2 bMagicAtkEle,Ele_Neutral,15;
12 }
13 }
14 }
15 }