1 .@r = getrefine();
2 bonus bBaseAtk,.@r/2*15;
3 bonus bShortAtkRate,4*(.@r/3);
4 if (.@r>=7) {
5 bonus2 bSkillAtk,"SJ_PROMINENCEKICK",20;
6 bonus bAspdRate,10;
7 }
8 if (.@r>=9) {
9 bonus2 bSkillAtk,"SJ_SOLARBURST",25;
10 }
11 if (.@r>=11) {
12 bonus2 bAddSize,Size_All,15;
13 }