1 .@r = getrefine();
2 bonus bUnbreakableWeapon;
3 bonus2 bSkillAtk,"SJ_NEWMOONKICK",10;
4 bonus bBaseAtk,12*(.@r/3);
5 if (.@r>=7) {
6 bonus2 bSkillAtk,"SJ_NEWMOONKICK",15;
7 }
8 if (.@r>=9) {
9 bonus bAspdRate,10;
10 }
11 if (.@r>=11) {
12 bonus2 bSkillAtk,"SJ_FULLMOONKICK",25;
13 }