1 .@r = getrefine();
2 bonus bBaseAtk,.@r/2*15;
3 bonus bLongAtkRate,.@r/3*4;
4 if (.@r>=7) {
5 bonus2 bSkillAtk,"LG_CANNONSPEAR",15;
6 bonus2 bSkillAtk,"LG_BANISHINGPOINT",15;
7 bonus bAspdRate,10;
8 }
9 if (.@r>=9) {
10 bonus2 bSkillAtk,"LG_CANNONSPEAR",20;
11 bonus2 bSkillAtk,"LG_BANISHINGPOINT",20;
12 }
13 if (.@r>=11) {
14 bonus bPerfectHitAddRate,7;
15 bonus bMaxSPrate,5;
16 }