1 bonus bMdef,2;
2 bonus4 bAutoSpellWhenHit,"AL_ANGELUS",5,30,0;
3 bonus4 bAutoSpellWhenHit,"HP_ASSUMPTIO",1,1,0;
4 bonus2 bResEff,Eff_Stun,1000;
5 if (BaseClass == Job_Acolyte)
6 bonus4 bAutoSpellOnSkill,"AL_HEAL","PR_LEXAETERNA",1,1000;