1 bonus bUnbreakableWeapon;
2 bonus2 bAddClass,Class_All,5;
3 .@r = getrefine();
4 bonus bBaseAtk,.@r*3;
5 bonus bBaseAtk,min(BaseLevel,180)/15*3;
6 if (.@r>=7)
7 bonus bBaseAtk,getskilllv("BS_WEAPONRESEARCH")*3;
8 if (.@r>=9)
9 bonus2 bAddSize,Size_All,15;