1 setarray .@skills$, "AL_HEAL", "PR_SANCTUARY", "AM_POTIONPITCHER", "AB_HIGHNESSHEAL", "AB_CHEAL";
2 for( .@i = 0; .@i < getarraysize(.@skills$); .@i++ ) {
3 bonus2 bSkillHeal2,.@skills$[.@i],1;
4 }
5 /* TODO: Depending on some recovery items HP recovery amount + 1% */