1 bonus2 bSubEle,Ele_Neutral,20;
2 bonus bFlee,20;
3 bonus bFlee,1*(min(BaseLevel,100)/5);
4 if (BaseLevel>=30)
5 bonus bVariableCastrate,-5;
6 if (BaseLevel>=45)
7 bonus bVariableCastrate,-5;
8 if (BaseLevel>=85)
9 bonus bVariableCastrate,-5;