1 bonus2 bMagicAtkEle,Ele_All,10;
2 bonus bFixedCast,-300;
3 bonus bMaxHP,40*(min(BaseLevel,150)/10);
4 bonus bMaxSP,30*(min(BaseLevel,150)/10);
5 if (BaseLevel>=105)
6 bonus bVariableCastrate,-10;
7 if (BaseLevel>=110)
8 bonus2 bMagicAddEle,Ele_All,5;
9 if (BaseLevel>=120)
10 bonus2 bMagicAddEle,Ele_All,5;
11 if (BaseLevel>=130)
12 bonus bMatkRate,5;